I have a simple "vertex shader" in metal file. and then use
metal.exe -std=ios-metal1.1 mios-version-min=8.0 -c test.metal -o test.air
metalilb.exe test.air -o test.metallib
metal.exe/metalib.exe is under folder "Metal Developer Toos"/ios/bin/ ("Metal Develop tools for windows")
I found that the .metallib file(3434 bytes) is bigger than the origin metal file(995 bytes)
is that right ?? how explain it ?