Xcode 13.1 "Making device ready for development" issue - Unable to run on a physical device

Xcode 13.1 (13A1030d) 14" MacBook Pro (M1Pro 10/16 cores) iPhone 13 Pro Max 512GB

I'm having an issue with running projects on a physical device. Xcode gets stuck on "Making the device ready for development" when trying to run a physical device. In Devices and Simulators, I see a variety of errors:

"Could not locate the device support files - Xcode could not determine the device type"

"Failed to cache symbols for watch (null) connected to Travis's iPhone - Unknown reason. If you are using a supported combination of hardware, please reboot and unlock all devices (including the host Mac) and respond to any outstanding pairing requests"

There are no outstanding pairing requests. I have un-trusted and re-trusted my MBP from my iPhone and Apple Watch, and have unpaired & repaired my Apple Watch to my iPhone. I have completely shut down and rebooted all devices (iPhone, Mac, Apple Watch). I have connected & reconnected with 3 different lightning cables, 2 of which are brand new from Apple. I have cleared derived data for Xcode. Nothing fixes.

Usually after 4-5+ attempts of cancelling & re-running gets it to finally go through, but not always. Very annoying.

Just downloaded the Xcode 13.2 Beta, which the release notes say has addressed this issue, and no luck. Seeing the same behavior for Xcode 13.2 Beta even after rebooting all devices again. Mac, iPhone, and Apple Watch are on the latest software.

I'm seeing the same issue too

Been having this issue on and off. Rebooting my mac always seems to correct it.

Same issue here. iMac (Retina 5K, 27-inch, 2019), OS 11.6, iPhone 13 Pro running iOS 15.1.1

Xcode 13.1 "Making device ready for development" issue - Unable to run on a physical device
 
 
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