I'm on Xcode 13 GM (13A233) and I'm noticing that it won't stay paused when it hits a breakpoint. It stops, but about a minute later it just resumes. Is there a new default setting that might cause this? I don't see anything relevant in "Behaviors," but maybe I'm missing something. Has anybody else encountered this issue?
The only unusual thing about my project is that I am calling Python from it, using PythonKit. But this breakpoint pause issue isn't isolated to code involving PythonKit.
I've tried all the usual "fixes"—i.e., clean build, delete derived data, relaunch, etc. The app is just a simple SwiftUI app for macOS.
Any thoughts appreciated.