Problem Statement
I've noticed I cannot use any Bluetooth headphones, including AirPods et al, connected to my while running builds in Xcode. Each time, the quality of the music drops to something below 80s cassette tape level quality.
Steps to Produce
- Connect a set of Bluetooth headphones.
- Start an audio stream. I am usually using Apple Music, but I've seen it work with YT videos as well.
- Open any Xcode project, even a new one.
- Build and run.
- You should notice the audio cut out and then phone in from its landline.
Resolution
Not really a bug, but curious if I am the only one experiencing this issue and/or if there are work arounds. I have taken to only connecting headphones to my phone and/or running the builds solely on the phone. Any solutions for remedying this quickly would also be helpful.