I have a very simple app. All SKSpriteNodes, myBall, myBlue, and myRed.
Only myBall moves, affected by gravity, and bounces off of different objects (myRed and myBlue).
What I can't figure out is how to make myBall bounce harder or softer depending on which body it hits?
I hav been playing with the density of all the objects, but it doesn't seem to make any difference? Is there some property I am unaware of? Or are there other methods?