I'm using shaders compiled with Metal Developer Tools for Windows. Compiled shaders look fine, but cannot see the shader source from GPU frame capture in Xcode, and cannot debug these shaders. (I tried options "-MO" and "-gline-tables-only", but nothing changed.)
Could you tell me how can I debug the shaders compiled on Windows?
Below is my environment.
- Mac mini (M1, 2020)
- Xcode 12.5.1
- Metal Developer Tools for Windows 1.2