Scenekit crashes after iOS Update to 14.7

After updating iOS to 14.7 I got a scenekit crash whenever I start opening an AR session.
(com.apple.scenekit.scnview-renderer (19): EXC_BAD_ACCESS (code=2, address=0x1d934ec04)

Any idea how this can be fixed? Best Anri02

There is another hint: runtime: GPU Frame Capture: Shader performance data may be unavailable due to deployment target older than device version.

In order to fix this issue: I updated the project format from 9.3 to 12.0 in Xcode and set the deplyement target to 14.5

I'm getting the same problem here (running 14.7.1). Did you find a solution yet? It appears to crash whenever a node is rendered. I made sure to only add nodes in the delegate callback func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval), but to no avail.

I tried running iOS 15.0 beta 6 and there it works, so I guess, something broke in iOS 14.7.*? Any hint or workaround would be appreciated.

Scenekit crashes after iOS Update to 14.7
 
 
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