Is it ok to have each SKSPriteNode's isUserInteractionEnabled set to true?

Am making a game which will have 6 interactive SKSpriteNodes. Is there anything wrong with having each node handle its own user interactions? Or is better to have all user touch interactions handled through one scene (GameScene)?
Or is there, perhaps, no difference?
Is it ok to have each SKSPriteNode's isUserInteractionEnabled set to true?
 
 
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