memory leak help

I need help. I have a SpriteKit Scene and use the update function for changing a property of the Scene. This property is used for a Circle View in the ZStack. When I am tapping the Button, there is a memory leak detected in the leakage tool of Xcode. Is this a bug or why could this happen? The button only is printing something on the console.
Code Block
import SwiftUI
import SpriteKit
Code Block
class Game: SKScene, ObservableObject{
@Published var lenght: CGFloat = 1
var up: Bool = false
func change(){
if self.lenght > 200 {
up = false
}else if (self.lenght < 5){
up = true
}
up ? (self.lenght += 1) : (self.lenght -= 1)
}
override func update(_ currentTime: TimeInterval) {
self.change()
}
}
Code Block
struct ContentView: View {
@ObservedObject var game = Game()
var body: some View {
ZStack{
SpriteView(scene: game)
Circle().frame(width: game.lenght, height: game.lenght)
.foregroundColor(.white)
Button("hello"){
print("hello")
}
.frame(width: 50, height: 20)
.foregroundColor(.black)
.background(Color.blue)
}
}
}

The Leak is: NSXPCConnection remoteObjectProxyWithErrorHandler

If I change the button to:
Code Block
Button("hello"){
print("hello")
game.lenght = 30
}

then there is appearing this library between the QuartzCore in the Malloc 64 Byte entry:

"AXCoreUtilities"

I really hope that there is anybody who knows what's going on here. Thanks for any answers.

memory leak help
 
 
Q