In the "Info" tab of my project (Xcode 12.5, Swift 5) there are two languages in the "Localizations" list:
First of all, what are "base" and "development language" used for? Am I right in my assumption that the former is the language that's used by default if the user's phone is set to any language that isn't English and the latter is the language that is always used in Xcode's simulators (and if the user's phone is set to English)?
In the File Inspector for "Main.storyboard" and
"LaunchScreen.storyboard" "Base" is ticked and "English" isn't. What's the point of that? Do these specific lists show what languages that specific storyboard supports?
Let's say I want to use e.g. French both as base and development language (according to my assumptions) and English if the user's phone isn't set to French. How do I accomplish that?
Base (2 Files Localized)
English - Development Language (0 Files Localized)
First of all, what are "base" and "development language" used for? Am I right in my assumption that the former is the language that's used by default if the user's phone is set to any language that isn't English and the latter is the language that is always used in Xcode's simulators (and if the user's phone is set to English)?
In the File Inspector for "Main.storyboard" and
"LaunchScreen.storyboard" "Base" is ticked and "English" isn't. What's the point of that? Do these specific lists show what languages that specific storyboard supports?
Let's say I want to use e.g. French both as base and development language (according to my assumptions) and English if the user's phone isn't set to French. How do I accomplish that?