Clickthrough to headers broken using new build system.

When we have warnings/errors in our make based builds, the new build system reports the warnings as relative instead of absolute paths. When I then try to click to follow to the code where the warnings/errors occur I get the "bonk" noise and Xcode doesn't take me there.

My understanding is that the old build systems resolved these to full paths and so they would then jump to the line in the code, but the new build system just leaves them as a relative path. This mostly defeats the use of an IDE if we can quickly review and fix issues like this. Any suggestions for fixing this?

Neither the warning/error summary, or the report navigator build panel take me to the line in FooClump.h. This is the line take from the report naviagator build pane.

In file included from /Users/Me/MyAppFolder/FooClump.cpp:4:
FooClump.h:30:15: warning: 'postConstructor' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
    virtual void postConstructor();
I have another instance of shader generation in an Xcode project. We are using a makefile that runs various command line tools for this. This neither outputs full paths for the shaders or headers. But I still need to be able to click through to the shaders and headers that are a part of the project.
Clickthrough to headers broken using new build system.
 
 
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