Hi there.
I'm using Unity to develop a WebGL application that has been working for years on Macs. With the new M1 Macs, though, I notice an issue where some of our 3d models flicker specifically on M1 Macs only. Updated Unity versions don't seem to fix anything, and editing the shaders doesn't seem to cause any change either. In the Unity Editor on this computer, everything renders just fine; it's only in an actual build that it's a problem.
Has anyone seen an issue like this, either with Unity or with other WebGL? Does anyone have ideas on things I could try? Could this be a browser issue?
I'm using Unity to develop a WebGL application that has been working for years on Macs. With the new M1 Macs, though, I notice an issue where some of our 3d models flicker specifically on M1 Macs only. Updated Unity versions don't seem to fix anything, and editing the shaders doesn't seem to cause any change either. In the Unity Editor on this computer, everything renders just fine; it's only in an actual build that it's a problem.
Has anyone seen an issue like this, either with Unity or with other WebGL? Does anyone have ideas on things I could try? Could this be a browser issue?