The Adobe C++ plugin SDK are still using Rez to compile resources on macOS and winOS. But Rez build settings are missing from my newly created project. They exist in a legacy project. How does one re-enable this functionality. I don't know that Apple has offered an alternative to file-based resource generation, so removing this functionality seems premature.
The help and man pages on Rez are missing a lot. What to supply for arch (x86_64)? Why do I have to supply the framework path to Xcode to find Carbon.r and CoreServices.r? Rez itself provides only the barest of command line usage details.
For example, I couldn't get .r includes to work with -i or -s, but it works with -I. But the resulting .rsrc file that is generated by my command line efforts is 0 sized. The one built from Xcode is 1.5KB (correct).
Also SIP was blocking all attempts to debug these plugins, but a workaround was found for that.
The help and man pages on Rez are missing a lot. What to supply for arch (x86_64)? Why do I have to supply the framework path to Xcode to find Carbon.r and CoreServices.r? Rez itself provides only the barest of command line usage details.
For example, I couldn't get .r includes to work with -i or -s, but it works with -I. But the resulting .rsrc file that is generated by my command line efforts is 0 sized. The one built from Xcode is 1.5KB (correct).
Also SIP was blocking all attempts to debug these plugins, but a workaround was found for that.