I can build and run a IOS game in xcode 12.3, but the breakpoints are not work, and capture gpu frame pops up an error: Replayer terminated unexpectedly with error code 512. Please export the frame capture file then file a radar
xcode12.3 cannot debug IOS game on M1 macmini
Are you able to set a breakpoint by using the lldb console?
Although frame capture shouldn't terminate like that, there are some combinations of SDK version, OSVersions where it will not work properly. What version of iOS are you running? What version is the iOS SDK in Xcode?
Please export a gputrace if you can and attach it to a request via Feedback Assistant and perhaps we can figure out what's going on.
Although frame capture shouldn't terminate like that, there are some combinations of SDK version, OSVersions where it will not work properly. What version of iOS are you running? What version is the iOS SDK in Xcode?
Please export a gputrace if you can and attach it to a request via Feedback Assistant and perhaps we can figure out what's going on.
I have the same problem. Sometimes frame capture works correctly, but doesn't work for most of the time and pops up with the same error.