I see reasonable numbers from this on macOS, but on iPad I see really large numbers from this, and in the gpu capture that don't add up. This is Xcode 12.2 and and iPad 14.0.1.
Textures and Buffers add up to 261MB which is close to the macOS. The memory summary, and the "other" area in the buffers area report 573MB when I hover over that. Also device.currentAllocatedSize reports 868MB total. I assume the buffer size is skewing the memory totals, since Xcode reports 620MB for the entire app.
I would attach a screenshot of the gpu capture showing the memory capture, but seems that the new forums don't support this, and not being able to search categories anymore is rather limiting.
Non-voliatile 261
Volatile 0
Textures 195
Buffers 66 <- but hover over "other" reports 573
Private 184
Shared 77
Used 166
Unused 95
Textures and Buffers add up to 261MB which is close to the macOS. The memory summary, and the "other" area in the buffers area report 573MB when I hover over that. Also device.currentAllocatedSize reports 868MB total. I assume the buffer size is skewing the memory totals, since Xcode reports 620MB for the entire app.
I would attach a screenshot of the gpu capture showing the memory capture, but seems that the new forums don't support this, and not being able to search categories anymore is rather limiting.
Non-voliatile 261
Volatile 0
Textures 195
Buffers 66 <- but hover over "other" reports 573
Private 184
Shared 77
Used 166
Unused 95