I have been unable to use the metal debugger ever since Apple released Xcode 12 as an update on the app store. It is very frustrating. Xcode 12.0.1 simply crashed on frame capture or after trying to debug a fragment/vertex. Now, Xcode 12.2 issues the following message:
"Shader Debugger is not supported in this system configuration. Please install an Xcode with an SDK that is aligned to your target device OS version."
I have macOS 10.15.7 and have not upgraded to Big Sur yet
I downloaded Xcode 11.7 from the developer website but again, Xcode simply crashes. I will try other older Xcode versions but this should not be something that developers face, especially those working with Metal as it is nearly impossible to debug shaders without the shader debugger.
Has anybody else had this issue? If so, what did you do to resolve it?
"Shader Debugger is not supported in this system configuration. Please install an Xcode with an SDK that is aligned to your target device OS version."
I have macOS 10.15.7 and have not upgraded to Big Sur yet
I downloaded Xcode 11.7 from the developer website but again, Xcode simply crashes. I will try other older Xcode versions but this should not be something that developers face, especially those working with Metal as it is nearly impossible to debug shaders without the shader debugger.
Has anybody else had this issue? If so, what did you do to resolve it?