Can Free Developer accounts be used to run iOS apps on M1 Mac?

I'm getting the following error when creating a new project and trying to simply run it on my Mac. I've got a free apple developer account as I'm doing this for learning/fun and not on App Store. It says please try again later, is this because it will be enabled at a future time?

Please advise, do I need to buy a $99 full developer cert for this to work in the meantime?

Code Block
Details
Unable To Install “c[redacted]”
Domain: IDEInstallLocalMacService
Code: 1
Failure Reason: Please try again later.
Recovery Suggestion: The bundle being installed with bundle ID [redacted] is authorized by a free provisioning profile, but apps validated by those are not allowed to be installed from this source.
--
System Information
macOS Version 11.0.1 (Build 20B29)
Xcode 12.2 (17535) (Build 12B45b)
Timestamp: 2020-11-20T07:56:41-08:00


Hi, I'm also new to iOS builds and have just got my first Mac. Maybe we're in the same boat!

My solution to this was to change the build target. It defaults to the local device, i.e. building for the Mac itself, but you probably want to run it in an iOS simulator?

If so, look at the top of the Xcode window, to the right of the 'play' and 'stop' buttons. Mine said "(App name) > My Mac (designed for iPad)". When I changed that to "iPhone 11" the build started working! Of course you can select any device simulator you like.

Hope this helps someone anyway!
That works just fine, as does running on a 'real' iOS device with the free cert. But what about running on the ma itself? Is this a config issue on my side or a developer cert issue?
Having exactly the same issue -- I try to run my project through XCode 12.2 on my M1 Macbook Air and I get the error --

Unable To Install “com.***.Player”
Domain: IDEInstallLocalMacService
Code: 1
Failure Reason: Please try again later.
Recovery Suggestion: The bundle being installed with bundle ID com.***.Player is authorized by a free provisioning profile, but apps validated by those are not allowed to be installed from this source.
  • -


System Information

macOS Version 11.1 (Build 20C5048k)
Xcode 12.2 (17535) (Build 12B45b)
Timestamp: 2020-11-25T22:16:08-05:00


If I run the same app with either simulator or my iPhone as the device it works just fine...
I'm having the same problem, using free developer account.
Tried to build a dummy iOS application and install it on my Mac, but I keep receiving this same error.
Anyone has been able to solve this issue?
I'm having the exact same problem on my Macbook Pro with M1
It would be nice if Apple could respond to this and explain why it is happening. Makes no sense. Two weeks is long enough to expect a reply. We are all having this problem.
Not sure why the default doesn't work but you can change the destination away from "My Mac (Designed for iPad)" to another device and it at least unblocks you to get started...

Menu: Product --> Destination --> iPad Pro 12.9 etc...

p.s. I also ran into this problem on a MacBook Air M1.


So I found that for the project I created was a Multiplatform SwiftUI app and all I had to do was switch to the macOS target in the Xcode window at the top of the window to get it to work in macOS mode. The iOS target works fine in the simulator or on device, but you can't run the iOS target on the Mac as an iOS app.
Did this ever get fixed? I have the same issue. Should be able to use compile and run as an iOS app on M1 Apple Silicon and test at native speed rather than having to start up a simulator which is slow, and blows a ton of memory space away....
I also can't solve this, it really make me sad.
Sigh.....
But I finally make a compromise, USE MAC-Catalyst -_- I|
⬇️
Apple Doc: Mac_catalyst_Documentation

I confirm such facts:

  1. with  free provisioning profile (my persernal free apple-id,not developer), I can't run iOS-app on Mac-m1 by Xcode;

2.I got the developer team id from my colleague, I successfully run iOS-App on same Mac by Xcode.

So , I guess ,for now ,apple did it on purpose. Just pay for the developer id , my friend.

before running any app or program make sure you have selected any simulator for it. on the top centre, before the name of your project select any simulator, then run your project.

Can Free Developer accounts be used to run iOS apps on M1 Mac?
 
 
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