Hit Test / Mouse Pick in Metal. Sample Code

I have been getting my feet wet in Metal programming. Most recently I have given myself the task of learning how to do hit testing in a MTKView. I looked around for sample code but what I found involved ray tracing which I didn't find attractive. I ended up implementing a technique I had used in OpenGL. Here one renders a scene off-screen using psuedo colors unique to each of the objects one wishes pick. One then reads the "color" at the click point to determine what was hit.

I wrote a little proof of concept program and figured out how to do this in Metal. It works quite well I think. I have uploaded the project files to GitHub:

github.com/MackenzieBD/Sample-Code

Anyone interested in how I solved this problem may download the XCode project in the file HitTest.zip. My hope is to help other novice Metal programmers like me. Also, I would welcome any criticisms from more experienced coders. Have I done anything really asinine? What would be the advantages of a different approach?

Answered by MKX in 658743022
Thanks for sharing :-)
Accepted Answer
Thanks for sharing :-)
Thanks a lot. That is exactly what I was looking for.
Thanks for sharing.
Hit Test / Mouse Pick in Metal. Sample Code
 
 
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