Can someone help me with this hopefully simple problem? I use triple buffering in my metal app similar to Apples Best Practice Guide.
Three threads are simultaneously encoding rendering commands to command buffers enqueued in into one MTLCommandQueue.
What is the best way to debug this scenario with the Xcode's frame debugger? I have some problems setting the capture scopes begin and end point in such a multithreaded environment to isolate the commands encoded from one thread.
Three threads are simultaneously encoding rendering commands to command buffers enqueued in into one MTLCommandQueue.
What is the best way to debug this scenario with the Xcode's frame debugger? I have some problems setting the capture scopes begin and end point in such a multithreaded environment to isolate the commands encoded from one thread.