Can I make a hollow SKPhysicsBody?

I would like to create a rectangular box where only the outline has an SKPhysicsBody. Because I would like to have multiple physics bodies in the rectangle.

Right now as a solid it's causing a lot of complications.
Answered by SergioDCQ in 637247022
I believe I have solved my problem. What I did was essentially use SKContraint to nail each child to it's original spot in the parent. It seems to work and I hope that this is the correct answer.

The code below is run at each child's creation


Code Block
let rangeX = SKRange(lowerLimit: indexSpacing, upperLimit: indexSpacing)
let contraintX = SKConstraint.positionX(rangeX)
let rangeY = SKRange(lowerLimit: (self.size.height/2), upperLimit: (self.size.height/2))
let contraintY = SKConstraint.positionY(rangeY)
self.constraints = [contraintX, contraintY]

Accepted Answer
I believe I have solved my problem. What I did was essentially use SKContraint to nail each child to it's original spot in the parent. It seems to work and I hope that this is the correct answer.

The code below is run at each child's creation


Code Block
let rangeX = SKRange(lowerLimit: indexSpacing, upperLimit: indexSpacing)
let contraintX = SKConstraint.positionX(rangeX)
let rangeY = SKRange(lowerLimit: (self.size.height/2), upperLimit: (self.size.height/2))
let contraintY = SKConstraint.positionY(rangeY)
self.constraints = [contraintX, contraintY]

Can I make a hollow SKPhysicsBody?
 
 
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