Metal debugger error Xcode 12.0.1: GPU frame capture unable to create shader debug session

I recently updated to Xcode 12.0.1 and was looking to debug my shaders until I received the error

DYPShaderDebuggerErrorDomain:2
"Could not generate shader metadata."

crippling my workflow. Is there anybody else having this issue and/or knows how can I get it fixed?

I did not encounter this issue in Xcode 11.
For me it just crashes Xcode as soon as I press the capture button.

Xcode 12.0.1 is a trainwreck.
My sessions also crash occasionally. Hopefully the next version fixes this critical debug tool as it's nearly impossible to debug shaders without it.
I upgraded to 12.0.1 and am encountering this same issue. I opened a complaint via Feedback Assistant.

I guess the lesson here is to wait a few patches before swapping to a major revision.
Metal debugger error Xcode 12.0.1: GPU frame capture unable to create shader debug session
 
 
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