This seems to be a pretty weird issue. I'm following along with a SpriteKit tutorial, and while I can build my project and run it on my phone, I keep getting this error in the IDE: Cannot load underlying module for SpriteKit
It says it cannot load the module but that's weird because SpriteKit should be a native framework that must've been installed with my XCode.
It is pretty annoying because XCode is not context-aware, and code completion doesn't work for any object that's derived from SpriteKit.
Here's my system info:
It says it cannot load the module but that's weird because SpriteKit should be a native framework that must've been installed with my XCode.
It is pretty annoying because XCode is not context-aware, and code completion doesn't work for any object that's derived from SpriteKit.
Here's my system info:
XCode version: Version 12.0 (12A7209)
MacOS version: MacOS Catalina 10.15.7 (19H2)