Is there a way to animate SCNNode along a given CGPath? It doesn't work with the CAKeyframeAnimation as it works with the CALayer. I mean, using this animation:
Or is there some workaround to calculate steps from the CGPath?
Code Block swift let anim = CAKeyframeAnimation(keyPath: "position") anim.path = CGPath(ellipseIn: CGRect(x: 100, y: 100, width: 300, height: 300), transform: nil) anim.duration = 5 anim.repeatCount = .infinity anim.calculationMode = .paced anim.rotationMode = .rotateAuto
Or is there some workaround to calculate steps from the CGPath?