Is there a way to make one SKScene receive all touch notifications?

Hello, in my starter app I have:

GameScene zPosition = -1
SKScene 
// takes up entire screen

BallHolder zPosition = 0
SKSpriteNode 
(child of GameScene)
// Ball holder, at the bottom left of the screen, for all the balls.
// This way I just have to move the base to move all the balls

MyBall zPosition = 1
SKSpriteNode 
(each child of BallHolder)
// multiple balls


If I click on the GameScene, it gets the touchesBegan.

If I click on the BallHolder, it gets the touchesBegan.

If I click on one of the balls, MyBall get's touchesBegan. 

I would like to receive all touchesBegan through GameScene, then go through the array of all nodes, in reverse, at that location I touch.

So my question is...How do I make it so that GameScene handles all the touchesBegan? Or did I misunderstand how it should work?


Answered by SergioDCQ in 629147022
Found the answer below. It turns out that I have to set everyone else's

Code Block
isUserInteractionEnabled = false

Except the GameScene's to true

Now it works
Controlling User Interaction on Nodes
Accepted Answer
Found the answer below. It turns out that I have to set everyone else's

Code Block
isUserInteractionEnabled = false

Except the GameScene's to true

Now it works
Controlling User Interaction on Nodes
Is there a way to make one SKScene receive all touch notifications?
 
 
Q