The best way I can explain what I am asking is this:
I have objects that I have created within my ViewScene and I have zero intentions of having all of them interacting with anytype of gestures. So let's say I have created 5 SKSpriteNode's throughout the screen, but one of them serves no purpose. No gesture is to affect it in anyway.
My thinking is if there was a way to set that object to "ignore gestures" (I call it making it a static object) then there would be less use of my iPhone/iPad's CPU. Therefore making the app more efficient.
Am I correct? And if so, how do I set that SKSpriteNode to ignore everything gesture related?
I hope I have worded this question in a legible way.
p.s. I am not using any storyboarding in my app, am building everything via Xcode
I have objects that I have created within my ViewScene and I have zero intentions of having all of them interacting with anytype of gestures. So let's say I have created 5 SKSpriteNode's throughout the screen, but one of them serves no purpose. No gesture is to affect it in anyway.
My thinking is if there was a way to set that object to "ignore gestures" (I call it making it a static object) then there would be less use of my iPhone/iPad's CPU. Therefore making the app more efficient.
Am I correct? And if so, how do I set that SKSpriteNode to ignore everything gesture related?
I hope I have worded this question in a legible way.
p.s. I am not using any storyboarding in my app, am building everything via Xcode