Am creating round object and am using SKTexture rather than an SKColor. What I can't find anywhere on the web is how to scale the texture.
Please tell me there is a way
Please tell me there is a way
So it seems that I shouldn't be using SKTexture, and that I should use .size or .scale? I would hate to waste a post if this was right. But since I can't delete the original post let me better explain just in case someone can nudge me in the right direction:
Working on a game, where playing pieces are round, and not solid colors, hence the texture attempt. Underneath each piece is a round slot which will be shown when the piece isn't there, the slot is also from a png file, and the board is adjusted for different size screens.
Hopefully I'm on the right path.
Working on a game, where playing pieces are round, and not solid colors, hence the texture attempt. Underneath each piece is a round slot which will be shown when the piece isn't there, the slot is also from a png file, and the board is adjusted for different size screens.
Hopefully I'm on the right path.