This was a much longer question, which I solved by myself because I realized I wasn't using the height and width of the SKShapeNode, I was using the width and height from the SKSpriteNode to set everything positions.
But that leaves me with a question I still can't find the answer to: How to I get the size info from an SKShapeNode object?
I do need it to proceed further. Sure I can calculate it as I set its position, but surely that property must be in there already.
But that leaves me with a question I still can't find the answer to: How to I get the size info from an SKShapeNode object?
I do need it to proceed further. Sure I can calculate it as I set its position, but surely that property must be in there already.