i want to import Sound into Reality Composer...
... so how to prepare and convert Audio Files on my Device,
before import new Sound to my Composition.
usually there are many options in .mp3 or .wav available,
also in different qualities and length?
... so how to prepare and convert Audio Files on my Device,
before import new Sound to my Composition.
usually there are many options in .mp3 or .wav available,
also in different qualities and length?
Hi,
I’ve found the way so far is to edit your audio with an external application and save it as a ‘Apple lossless MP4’ Reality Composer will play a variety of audio file formats, like .WAV and the way the spins AE imported into a RC scene is by adding a Behavior and choosing the type of audio playback you desire. This where you may find it helpful to have already made the decision about; ‘am I going to want to use the ‘spatial audio’ capability of RC?’ If so, Apple recommends you save your audio files as ‘mono’ files. They use some elaborate panning schemes behind the scenes to fool your ears and brain into thinking sounds get closer or further away when assigned to an object for playback in your RC scene.
Saving audio files as a single non-stereo file seems a bit counterintuitive on the surface, but you also get file size savings when taking this approach. I have not been dissatisfied with playback quality, and when using ‘spatial audio’ for playing a sound effect or voice of a character I have been happy with the results I’ve gotten using mono .MP4 files.
Larry ‘Catfish’ Kuhn
I’ve found the way so far is to edit your audio with an external application and save it as a ‘Apple lossless MP4’ Reality Composer will play a variety of audio file formats, like .WAV and the way the spins AE imported into a RC scene is by adding a Behavior and choosing the type of audio playback you desire. This where you may find it helpful to have already made the decision about; ‘am I going to want to use the ‘spatial audio’ capability of RC?’ If so, Apple recommends you save your audio files as ‘mono’ files. They use some elaborate panning schemes behind the scenes to fool your ears and brain into thinking sounds get closer or further away when assigned to an object for playback in your RC scene.
Saving audio files as a single non-stereo file seems a bit counterintuitive on the surface, but you also get file size savings when taking this approach. I have not been dissatisfied with playback quality, and when using ‘spatial audio’ for playing a sound effect or voice of a character I have been happy with the results I’ve gotten using mono .MP4 files.
Larry ‘Catfish’ Kuhn