I’ve got a Mac app with different kinds of windows. However, only Window1 is created on launch:
How do we create a Window2? Is this even possible? Documentation is not clear in this regard.
By the way, we have Settings window group on macOS. How does it work?
Code Block swift import SwiftUI @main struct MyApp: App { @SceneBuilder var body: some Scene { Window1() Window2() } } struct Window1: Scene { var body: some Scene { WindowGroup { Text("Window 1") .padding(100) .navigationTitle("Title 1") } } } struct Window2: Scene { var body: some Scene { WindowGroup { Text("Window 2") .padding(100) .navigationTitle("Title 2") } } }
How do we create a Window2? Is this even possible? Documentation is not clear in this regard.
By the way, we have Settings window group on macOS. How does it work?