No images when building with xCode 12 Beta

Ever since I opened my xcode project in version 12 beta. I can't open it again in xcode 11. Thats not a very big problem I can build and archive my app succesfully to testflight.

The only problem there is that it doesn't load any images in my app since publishing with xCode 12.

Any ideas on how to fix this, or when this is getting fixed with a patch?
I'm afraid this needs more clarification:
  • Why can't you open it in Xcode 11? What is it saying?

  • What do you mean by "doesn't load any images"? What kind of images? From where? Using which APIs?

Thanks!

I am developing app using react native framework.
No image is displaying. Both from API and from local.
This is still an issue. With a react native built project all local ".png" image assets are no longer displaying.
Having the same issue.

No local nor remote images are loading.

It works with no problem on Android in the same machine, as well as in my other Mac running Xcode 11.

It seems that the image size is extracted correctly and its canvas are put in the interface normally, but it does not draw anything (it's just that the place where the picture is supposed to be actually exists, it takes space, but is blank).

No warnings showed either in RN cli or in Xcode logs.
Same issue still using Xcode Version 12.0.1 (12A7300)
Basically any local images aren't shown now with Xcode 12, we need a fix asap!!!
I am am using React-Native. I have the same problem. Images and icons not displaying but I think problem with bundles creation. Please let me know the solution If any one get it. Thanks..
I am also experiencing this issue. Did anyone find a solution to this?
Edit: I followed this and it solved the issue for me (it apparently is a react-native issue with respect to iOS 14)
This fixed my issue ios 14.4
go to

node_modules > react-native > Libraries > Images > RCTUIImageViewAnimated.m search for if (_currentFrame)

then add [super: displayLayer:layer]; to the else statement.
ex:

if (_currentFrame) {
layer.contentsScale = self.animatedImageScale;
layer.contents = (__bridge id)_currentFrame.CGImage;
} else {
[super displayLayer:layer];
}

I am using React native btw.
No images when building with xCode 12 Beta
 
 
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