I'm developing an iOS game with Unity. I want to use a system font called Hanzipan TC Bold. Can I use that font in my game? (I'll be using it via Unity, not X-Code).
Can I use a system front in a commercial game via Unity?
Short answer is: only for testing a given system font with your app, not for use in your UI/own labels, etc.
Read the:
iOS Human Interface Guidelines: Designing for iOS
For an example of the legal side, download the new San Francisco system font and see the included readMe.
Note this is not an offer to debug unity content, etc.
Ok so it's not allowed to use any system fonts in a commercial release publically?
Does that mean you have to buy the license from the license holder of any Mac system fonts?
You'd have to ask the holder.
Up front, I know almost nothing about Unity.
But whether or not you can use that font with a Unity game depends on how Unity allows you to specify fonts
For example, if you can specify the font by name using a Unity API, then you are probably fine.
If you're required to embed the font files in your app, then you absolutely cannot do this. My understanding is that Apple has NEVER licensed fonts for embedding in your app.
I would recommend you check with Unity for more details about using fonts.
Doug Hill
But whether or not you can use that font with a Unity game depends on how Unity allows you to specify fonts
For example, if you can specify the font by name using a Unity API, then you are probably fine.
If you're required to embed the font files in your app, then you absolutely cannot do this. My understanding is that Apple has NEVER licensed fonts for embedding in your app.
I would recommend you check with Unity for more details about using fonts.
Doug Hill