This message keep apear in debug window but the app run fine:
"SKView: ignoreRenderSyncInLayoutSubviews is NO. Call _renderSynchronouslyForTime without handler"
Did anyone Know why this message keep apearing, and this is my view controller code where I think the message come from:
override func viewDidLoad() {
super.viewDidLoad()
// Set scene size
var factor = view.frame.size.height / sceneHeight
if view.frame.size.width / factor < sceneWidth {
factor = view.frame.size.width / sceneWidth
}
let sceneSize = CGSize(width: view.frame.size.width / factor, height: view.frame.size.height / factor)
if let skView = self.view as! SKView? {
let gameScene = GameScene(size: sceneSize)
gameScene.scaleMode = .aspectFit
skView.presentScene(gameScene)
skView.ignoresSiblingOrder = true
skView.showsFPS = true
skView.showsNodeCount = true
skView.showsDrawCount = true
skView.showsQuadCount = true
skView.showsFields = true
skView.showsPhysics = true
}
}