SpriteKit Bug message "ignoreRenderSyncInLayoutSubviews is NO"

This message keep apear in debug window but the app run fine:

"SKView: ignoreRenderSyncInLayoutSubviews is NO. Call _renderSynchronouslyForTime without handler"

Did anyone Know why this message keep apearing, and this is my view controller code where I think the message come from:


override func viewDidLoad() {

super.viewDidLoad()

// Set scene size

var factor = view.frame.size.height / sceneHeight

if view.frame.size.width / factor < sceneWidth {

factor = view.frame.size.width / sceneWidth

}

let sceneSize = CGSize(width: view.frame.size.width / factor, height: view.frame.size.height / factor)

if let skView = self.view as! SKView? {

let gameScene = GameScene(size: sceneSize)

gameScene.scaleMode = .aspectFit

skView.presentScene(gameScene)

skView.ignoresSiblingOrder = true

skView.showsFPS = true

skView.showsNodeCount = true

skView.showsDrawCount = true

skView.showsQuadCount = true

skView.showsFields = true

skView.showsPhysics = true

}

}

Hello,

I'm also getting the same error as you, did you resolve this issue. And if so, can you post your solution.

Thanks!

I'm getting the same issue and the forum post above says page not found. Has anyone else seen this issue and resolved it?
SpriteKit Bug message "ignoreRenderSyncInLayoutSubviews is NO"
 
 
Q