This issue is extremely annoying, there is also very little to be found on google/bing and etc
And the networking issue seems to be bigger when connected on 4G. I am trying to build a multiplayer real time game to learn Swift/SpriteKit and etc, but this is just unbelievably bad.
If anyone can shed a bit of light on the matter that would be fantastic.
On local WiFi I mostly get the error below ;
Code Block |
[ERROR] AGPSessionRecvFrom:1954 0x10cd064d0 sack: SEARCH FAILURE SERIAL NUMBER (0000017A) FROM (28388F35)... |
Some of the errors I get when on 4G, after a while the connection is dropped :
Code Block NOT ENOUGH TRANSMISSON WINDOW BUFFERS AVAILABLE! |
|
[ViceroyTrace] [ERROR] OSPFParse_ParsePacketHeader:1087 bufferLength=38 is too small |
|
[ViceroyTrace] [ERROR] OSPFParse_ParsePacketHeader:1092 Bad version |
|
[ViceroyTrace] [ERROR] AGPSessionRecvFrom:1954 0x141208e50 sack: SEARCH FAILURE SERIAL NUMBER (00000000) FROM (12756BFB)... |
|
2020-07-11 14:30:06.790292+0200 somesortofgame[12286:2400960] [ViceroyTrace] [ERROR] RefreshAllocation:238 /Library/Caches/com.apple.xbs/Sources/AVConference/AVConference-1645.9.1.2/ICE.subproj/Sources/Relay.c:238: STUNEncodeMessage failed (80140008) |
2020-07-11 14:30:06.790511+0200 somesortofgame[12286:2400960] [ViceroyTrace] [ERROR] RelayRefreshProc:406 |
|
|
|
|
[ViceroyTrace] [ERROR] ICEStopConnectivityCheck:2733 ICEStopConnectivityCheck() found no ICE check with call id (1242799261) |
|
|