Hi,
I have trouble with a Metal based game I developed, in the final testing stage.
In my Mac Pro 2013 (6-core Xeon E5 and AMD FirePro D700 6 GB, macOS Mojave 10.14.6)
and one of my family's MacBook Pro of older one, no issues has been appered,
but in one of my family's MacBook Pro 2016 (13inch four thunderbolt ports Iris Graphics 550 macOS Mojave 10.14.6)
application dumps following errors repeatedly and the game window is blackouted...
Errors:
-‐‐‐‐‐
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
Caused GPU Timeout Error (IOAF code 2)
<MTLIGAccelCommandBuffer: 0x7f97caf9a640>
label = <none>
device = <MTLIGAccelDevice: 0x1106fe000>
name = Intel(R) Iris(TM) Graphics 550
commandQueue = <MTLIGAccelCommandQueue: 0x7f97c856fd20>
label = <none>
device = <MTLIGAccelDevice: 0x1106fe000>
name = Intel(R) Iris(TM) Graphics 550
retainedReferences = 1
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
Ignored (for causing prior/excessive GPU errors) (IOAF code 4)
<MTLIGAccelCommandBuffer: 0x7f97cadd9410>
label = <none>
device = <MTLIGAccelDevice: 0x1106fe000>
name = Intel(R) Iris(TM) Graphics 550
commandQueue = <MTLIGAccelCommandQueue: 0x7f97c856fd20>
label = <none>
device = <MTLIGAccelDevice: 0x1106fe000>
name = Intel(R) Iris(TM) Graphics 550
retainedReferences = 1
-‐‐‐‐‐
Is there someone have any ideas?
Thanks.
-‐‐‐‐‐
I thought I should ask Developer Technical Support but in there I should not post a issue
about a pre-release software... So I posted here.