Is it possible for Game Center to send the exact same data to the same player twice?
I am frequently (not all of the time) noticing, the same exact data being received twice, which is causing issues in my application.
I am using the following functions in GameKitHelper to send and receive data in my application:
func sendDataToPlayer(data: Data!, gkPlayer: GKPlayer)
{
var playerArray: [GKPlayer] = [ ]
playerArray.append(gkPlayer)
do {
try myMatch?.send(data, to: playerArray, dataMode: .reliable)
}
catch {
}
}
func match(_ match: GKMatch,
didReceive data: Data,
forRecipient recipient: GKPlayer,
fromRemotePlayer player: GKPlayer)
I am experiencing the same exact data coming into the "didReceive data:" function with the exact same data, recipient and player values
Has anyone seen this duplicate data issue before?
I see this issue when testing with 2 real iPhones and the simulator (ie: 3 players). I do not see this issue when testing with 1 iPhone and the simualtor (ie: 2 players).
As a side question .... what is the difference between:
1) match(_: didReceive: forRecipient: fromRemotePlayer:)
and
2) match (_: didReceive: fromRemotePlayer:)