For some reason my SpriteKit physics world has now stopped giving perfect bounce.
Was not having this issue prevously
Building simple sprite set up from bare bones programatically I am not getting prefect restutution
if I build sprites using the SKS then no problem but building up from plain code I need to set the restitution to about 1.3 to get close
So where can I be loosing enerygy? Have tweaked with literally every value