When using SceneKit I noticed that every single execution of "runAction" command increases memory usage of app on iPhone.
If the app runs long time it ends up crashing application.
I could not find an answer for this problem.
When I am searching solution I saw that it is an old story, the first question come up about it in 2016 and it is about to be 2020.
I tested the project I am working on last iOS and Xcode versions.
I presume it is not an easy "bug" to kill considering 4 years of existence.
But I hope someone can return with an answer or I am making an idiotic mistake and it will be pointed it out.