I still need help please
I do not think using a player attribute mask in the match request is going to work.
If I use a mask to represent i am the host of the game, then I am going to need the three other players to each have a different player attribute mask to represent they will be playing as a non-host:
0xFF000000 = Host player 1
0x00FF0000 = Non-Host player 2
0x0000FF00 = Non-Host player 3
0x000000FF = Non-Host player 4
It seems quite non-logical to expect player 2, 3 and 4 to submit different masks to mean the same thing.
For a 2 player game I can use two masks and make it work:
0xFFFF0000 = Host player 1
0x0000FFFF = Non-Host player 2
however, for 3 player or 4 player games using a player attribute mask falls apart it seems
Any idea how I can ensure only one player is responsible for setting up the game options before the match invites are sent out?