there is the screenshot, (thanks for the tip KMT) : https://ibb.co/m6SLnYq
It's in a folder called media.xcasset, Good point Claude I didn't notice it was not the usual assets.xcassets. I created it and placed the launchimage in it but I got this compile error again:
/* com.apple.actool.errors */
: error: None of the input catalogs contained a matching launch image set named "LaunchImage".
/* com.apple.actool.document.notices */
/Users/uoc/Desktop/AJ-BLE5/BLE5/Media.xcassets:./AppIcon.appiconset/[][ipad][76x76][][][1x][][]: notice: 76x76@1x app icons only apply to iPad apps targeting releases of iOS prior to 10.0.
/* com.apple.actool.compilation-results */
/Users/uoc/Library/Developer/Xcode/DerivedData/BLE5-eqyztbsscxepmaceowsttbzginrs/Build/Products/Debug-iphoneos/BLE5.app/AppIcon60x60@2x.png
/Users/uoc/Library/Developer/Xcode/DerivedData/BLE5-eqyztbsscxepmaceowsttbzginrs/Build/Products/Debug-iphoneos/BLE5.app/AppIcon76x76@2x~ipad.png
/Users/uoc/Library/Developer/Xcode/DerivedData/BLE5-eqyztbsscxepmaceowsttbzginrs/Build/Products/Debug-iphoneos/BLE5.app/Assets.car
/Users/uoc/Library/Developer/Xcode/DerivedData/BLE5-eqyztbsscxepmaceowsttbzginrs/Build/Intermediates.noindex/BLE5.build/Debug-iphoneos/BLE5.build/assetcatalog_generated_info.plist
Command CompileAssetCatalog failed with a nonzero exit code