I am seeing something really odd. Initially I wanted to add another target to my iPhone app project, for iPad. So I duplicated the target, changed the device family to iPad, then built and ran in the simulator. The app looks good and the existing XIB seemed to adapt and look good on the iPad. However, no touches were being recognized anywhere on the screen.
So then I tried simply making the existing target universal, and same deal, looks good on the iPad simulator but no touches recognized.
Thinking this may be due to an oddity in this particular project, I tried these steps on a different project and same result, looks OK but no touches recognized in the simulator.
These are older projects with a XIB and not a storyboard. While they look OK on the iPad, clearly something is not being properly tweaked for iPad if no touches are recognized.
Anybody have any ideas? I am wondering if there are some obscure settings in the project or XIB that I need to fix, which newer Xcodes (tried 10 and 11) might be missing. It's been ages since I converted an iPhone app to universal.
Unfortunately my daughter has my actual iPad and I can't test on actual hardware right now, but I have no reason to believe this is limited to the simulator. Seems more like a project/target/Xcode thing.
thanks,
219