Possible to batch SKEmitterNodes?

I've noticed that every SKEmitterNode added to a scene increased the draw call count. Even if the emitter node is used the same texture from a texture atlas. Is there a method for batching mutliple emitter nodes that use the same texture? The use case is that I am attaching an emitter node to bullets.

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  • I noticed the same thing, every SKEmitterNode increases the draw call count. Were you able to do anything to batch these draw calls? In my case, all these SKEmitterNodes use the same texture, default blend mode, zero particleColorBlendFactor and have the same targetNode with the same particleZPosition.

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