i've been working on a game for about a year now. i have a bunch of textures i load programmatically and they all have been working fine till i moved them to the art.scnassets folder. now i just get Failed to load : <C3DImage
not only do i get the error when referencing the textures i moved, but also any new texture file i add to my project, no matter what folder/group i stick it in.
all files i add are available in the scenkit editor and i can assign them to geometry from there, but i need to do it in code.
also dragging the file from the navigator to the swift file, i get a little image icon with a preview when i roll over it and that doesn't work either and it was working before.
edit: so making a new group outside of the assets folder works. i can make an image literal by drag and dropping or just refer to the image by name. i take it everything in the assets folder gets reorganized on build or we are simply not allowed to use those assets in code?