Hi,
I'm trying to set a background colour for my metal scene. I'm using:
descriptor.colorAttachments[0].clearColor = MTLClearColorMake(Double(newColourComponenets.r), Double(newColourComponenets.g), Double(newColourComponenets.b), 1.0)
Construction of a background colour using MTLClearColor(r:g:b:) gives the same outcome.
When I set
descriptor.colorAttachments[0].loadAction = .load
then the background colour is rendered, but changing it to .clear means I just get a black background.
I note from here that there is a circumstance when the background colour is ignored, but due to poor writing, I can't fathom when that is. Does anyone know....?