Hello!
FCPX 10.4.4 has just been released and my question is - what's the best way to write the plugin for it? With the OpenGL & OpenCL deprecation I still see that FxPlug SDK hasn't been updated and the only way to use GPU acceleration is through OpenGL texture... so what would be the best way to implement a GPU accelerated plugin?
Is there any example that shows how to use Metal framework for FCPX plugin development?
Thanks in advance,
Tom