We would like to include billing functionality for the first time in this version of our currently released application.
We have confirmed that billing is in place in local testing,
In reality, the billing element has not yet been reflected in the store because it has not yet been reviewed by Apple.
We have been informed by Apple that the billing elements will be reflected at the same time as the app review,
We think this is a bit risky considering that the billing process may not work and the app may not pass the review process.
How can we test the billing process for the store?
Any better suggestions are welcome.
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Hi, I would like to ask a question regarding Xcode.
When I test the app from FlutterFlow in runner.xcworkspace it builds the app on the local phone and it works but then when I close the app or turn off the test. The app just does not run anymore meaning it goes back to the menu when you click on the icon. Please explain?
Also, can you provide me some help on how to ensure that my phone runs the FlutterFlow app even when testing is off on Xcode? Thanks
I am directed from https://discuss.appium.io/t/create-multiple-instances-of-the-same-app/41266/14?u=lxnm, the context is that Appium max2 driver is implementing the activating of MacOS app using XCTest API methods. There are 2 ways to implement the activating of the app, using app path (calling initWithURL) and bundle id (calling initWithBundleIdentifier). This pull request shows how the XCTest methods are called when using the Mac2 driver, specifically in the file WebDriverAgentMac/WebDriverAgentLib/Routing/FBSession.m.
The problem is that I am able to launch my MacOS app(it is a company app) using bundle id, but when I launch the app with app path, I receive XcodeBuild errors:
[WebDriverAgentMac] [xcodebuild] XCTExpectFailure: matcher accepted Assertion Failure: Failed to launch com.company.companyApp: You do not have permission to run the application “companyApp”. You don’t have permission. To view or change permissions, select the item in the Finder and choose File > Get Info. (Underlying Error: The operation couldn’t be completed. Operation not permitted)
I followed this to enable R+W permissions to all users, but the same error is displayed.
Application fails almost immediately after initial entry to rendering code.
Could not locate file '.' in bundle.
Class for component already registered
Registering library () that already exists in shader manager. Library will be overwritten.
Resolving material name 'engine:BuiltinRenderGraphResources/AR/suFeatheringCreateMergedOcclusionMask.rematerial' as an asset path -- this usage is deprecated; instead provide a valid bundle
What additional packages need updates to run successfully? I have updated the Xcode and other packages available in Beta set