After thoroughly scouring the internet numerous times, I came to the realization that Apple has not documented their User Authentication flow. Instead, developers are often directed to use their JavaScript solution, which proves to be insufficient and impractical for many projects.
Could we please request a comprehensive documentation outlining the process of generating a Music User Token from the Developer Token? This would greatly benefit developers seeking to integrate Apple Music functionality into their projects.
MusicKit
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Hello everyone, my name is Joshua Osagie. For 2 months now, I have been trying to build my own music application, but unfortunately, I can’t because I was thinking I would get an API from maybe Apple Music or Spotify that will grant me access to over 100 million music. Even if the API is paid for, I have been doing my research, but then it's kind of impossible. So please, if anyone has an idea on what I can do to bring this application to life, I will really appreciate it. Or if anyone could share me an idea on how to get over millions of music on my app, I will be really grateful.
I'm working on an application that aims to deliver a DJ-like experience by overlapping songs and implementing volume fading. During development, I've encountered a roadblock due to the MusicPlayerController singleton behavior in iOS, which seems to only support playback of one audio stream at a time and doesn't support overlapping of songs or fading volume between tracks.
I understand that Apple Music content is protected and that playback through Apple MusicKit must respect the DRM and licensing agreements. However, I've noticed an application called "Mixonset" that seems to be able to stream songs from Apple Music, use the music player, and create an overlapping effect of songs for users.
Could anyone share insights on how Mixonset might be achieving this within the constraints of the Apple MusicKit? Is there any approach that I could explore to implement similar functionality, such as overlapping songs or crossfading while adhering to Apple's guidelines and without violating any terms of service?
Any advice or direction towards documentation and API capabilities that could support these features would be greatly appreciated.
Thank you for your assistance.
Hi everyone! Are there any plans or existing alternatives to include the date a track was added to a playlist within Apple Music's API[1]? This functionality exists on Spotify[2] (with their "added_at" attribute), and it would be helpful for ordering tracks retrieved from playlists. Thank in advance for any help!
[1]https://developer.apple.com/documentation/applemusicapi/get_a_catalog_playlist_s_relationship_directly_by_name
[2]https://developer.spotify.com/documentation/web-api/reference/get-playlists-tracks
I often find when doing basic actions in MusicKit it is incredibly slow compared to Apple's Music App. I've tried different versions, devices, networks, Apple's sample code, it all throughout the last several years, and it is all the same. Does anyone else have this issue?
I can't seem to find an album using MusicKit containing RecordLabel. I am using album.with([..., .recordLabels, ...] but I only see an empty recordLabels collection returned for every album I am trying...
Is this actually available / populated through MusicKit?
Hello,
I am working on the Musickit web browser application. I have created my developer token as mentioned in the documentation.
When I call the authorize() method to authenticate, I get the Apple Music pop up as expected. However, after entering the user credentials and "allowing" access, I get the following error:
POST https://play.itunes.apple.com/WebObjects/MZPlay.woa/wa/webPlayerLogout 403 (Forbidden)
musickit.js:28 Uncaught (in promise) AUTHORIZATION_ERROR: Unauthorized
at https://js-cdn.music.apple.com/musickit/v3/musickit.js:28:269512
at Generator.next ()
at asyncGeneratorStep$u (https://js-cdn.music.apple.com/musickit/v3/musickit.js:28:266594)
at _next (https://js-cdn.music.apple.com/musickit/v3/musickit.js:28:266821)
I am using an user account with paid subscription to Apple Music.
With the JWT created, I am able to make API calls and receive the response for requests that do that need the userToken.
I am currently stuck at this step and would like some help to root cause this issue.
Hi!
For a couple of days and only for some users, we are getting this error message on this endpoint: https://api.music.apple.com/v1/me/library/playlists?limit=100
{"id":"6NT5LBXIZW65K2G3L6QY3WWYAA","title":"Upstream Service Error","detail":"Error fetching library content","status":"500","code":"50001"}
Any idea?
I am working on a radio app. This is the first time and I have a problem with lock Screen Audio Card. According to docs It looks ok but could you please check why I can not display Audio Now Playing Card on lock Screen.
2 Code samples, 1. Now Playing and 2. Logic of current song and Album art.
1. Now Playing
// Create a dictionary to hold the now playing information
var nowPlayingInfo: [String: Any] = [:]
// Set the title of the current song
nowPlayingInfo[MPMediaItemPropertyTitle] = currentSong
// If album art URL is available, fetch the image asynchronously
if let albumArtUrl = albumArtUrl {
URLSession.shared.dataTask(with: albumArtUrl) { data, _, error in
if let data = data, let image = UIImage(data: data) {
// Create artwork object
let artwork = MPMediaItemArtwork(boundsSize: image.size) { _ in image }
// Update now playing info with artwork on the main queue
DispatchQueue.main.async {
nowPlayingInfo[MPMediaItemPropertyArtwork] = artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
} else {
// If there's an error fetching the album art, set now playing info without artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
print("Error retrieving album art data:", error?.localizedDescription ?? "Unknown error")
}
}.resume()
} else {
// If album art URL is not available, set now playing info without artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
}
2. Current Song, Album Art Logic
let parts = currentSong.split(separator: "-", maxSplits: 1, omittingEmptySubsequences: true).map { $0.trimmingCharacters(in: .whitespaces) }
let titleWithExtra = parts.count > 1 ? parts[1] : ""
let title = titleWithExtra.components(separatedBy: " (").first ?? titleWithExtra
return title
}
func updateSongInfo() {
let url = URL(string: "https://live.heartfm.com.tr/listen/heart_fm/currentsong")!
URLSession.shared.dataTask(with: url) { data, response, error in
if let data = data, let songString = String(data: data, encoding: .utf8) {
DispatchQueue.main.async {
self.currentSong = songString.trimmingCharacters(in: .whitespacesAndNewlines)
self.updateAlbumArtUrl(song: self.currentSong)
}
}
}.resume()
}
private func updateAlbumArtUrl(song: String) {
let parts = song.split(separator: "-", maxSplits: 1, omittingEmptySubsequences: true).map { $0.trimmingCharacters(in: .whitespaces) }
let artist = parts.first ?? ""
let titleWithExtra = parts.count > 1 ? parts[1] : ""
let title = titleWithExtra.components(separatedBy: " (").first ?? titleWithExtra
let artistAndTitle = artist.isEmpty || title.isEmpty ? song : "\(artist) - \(title)"
let encodedArtistAndTitle = artistAndTitle.addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed) ?? artistAndTitle
albumArtUrl = URL(string: "https://www.heartfm.com.tr/ArtCover/\(encodedArtistAndTitle).jpg")
}
I am currently experimenting with the MusicKit API, specifically if/how it could replace iTunesLibrary on macOS and MediaPlayer on iOS. My question is specifically about DRM-free tracks that the user has available locally (e.g. purchased, matched or uploaded tracks):
Is there a way to access the on-disk URL of locally available and DRM-free tracks?
In the iTunesLibrary framework on macOS there is ITLibMediaItem.location and on iOS I can get this path via MPMediaItem.assetURL, but MusicKit's Song.url seems to be nil for all of these tracks in my tests.
Hey there,
I have been trying to add the ability for a user to edit the playback rate of a song in their Apple Music library to my application. I have found that whenever the playback rate is changed, the music pausing for about half a second. I was wondering what the cause of this issue is and if there is anyway around it. For context I am using the SystemMusicPlayer from MusicKit.
Running in a Mac (Catalyst) target or Apple Silicon (designed for iPad).
Just accessing the playbackStoreID from the MPMediaItem shows this error in the console:
-[ITMediaItem valueForMPMediaEntityProperty:]: Unhandled MPMediaEntityProperty subscriptionStoreItemAdamID.
The value returned is always “”.
This works as expected on iOS and iPadOS, returning a valid playbackStoreID.
import SwiftUI
import MediaPlayer
@main
struct PSIDDemoApp: App {
var body: some Scene {
WindowGroup {
Text("playbackStoreID demo")
.task {
let authResult = await MPMediaLibrary.requestAuthorization()
if authResult == .authorized {
if let item = MPMediaQuery.songs().items?.first {
let persistentID = item.persistentID
let playbackStoreID = item.playbackStoreID // <--- Here
print("Item \(persistentID), \(playbackStoreID)")
}
}
}
}
}
}
Xcode 15.1, also tested with Xcode 15.3 beta 2.
MacOS Sonoma 14.3.1
FB13607631
I'm using iCloud Music Library. I’m using macOS 14.1 (23B74) and iOS 17.1.
i’m using MusicKit to find songs that do not have artwork. On iOS, Song.artwork will be nil for items I know do not have artwork. On macOS, Song.artwork is not nil. However when the songs are shown in Music.app, they do not have Artwork. Is this expected? Alternately, is there a more correct way to determine that a Song has no Artwork?
I have also filed FB13315721.
Thank you for any tips!
Hi,
Is there any reasonable way to use MusicKit on the Vision Pro simulator. I have been unable to get anything working and I was wondering if the situation is the same as iOS etc where you need a physical device to test the app.
ApplicationMusicPlayer is available on the Mac! 🎉🎉🎉 Enormous thanks to @JoeKun and the team. I've already gotten my app up and running through Catalyst, and I've successfully played music! I also got some timeouts, but that was happening on my phone a lot that day too, so maybe my local CDN was just having a bad day.
I wanted to ask this question in a lab this week, but the timing didn't work out: Do you expect the experience to be the same using ApplicationMusicPlayer on a Catalyst vs a macOS target? I'm hoping to reuse much of my iPad app and go the Catalyst route, but I wanted to double check that the new support wasn't just for macOS.
I'm making a request to get 10 artists with their top songs at once, but for some artists it will always fail with a 504. The response is also in HTML which leads to a decoding error. This is my code
var request = MusicCatalogResourceRequest<Artist>(matching: \.id, memberOf: ids)
request.properties = properties
let response = try await request.response()
where ids is MusicItemId. Below I have an input which will always fail 100% of the time, even when retried.
10 elements
- 0 : "51639"
- 1 : "331584"
- 2 : "120199"
- 3 : "45058"
- 4 : "284786497"
- 5 : "44984"
- 6 : "37299"
- 7 : "518462"
- 8 : "39525"
- 9 : "73568"
Example response:
[DataRequesting] Failed to parse body of response with status code Unknown (504):
<!DOCTYPE html>
<html lang="en">
<head>
<style>
body {
font-family: "Helvetica Neue", "HelveticaNeue", Helvetica, Arial, sans-serif;
font-size: 15px;
font-weight: 200;
line-height: 20px;
color: #4c4c4c;
text-align: center;
}
.section {
margin-top: 50px;
}
</style>
</head>
<body>
<div class="section">
<h1></h1>
<h3>Gateway Timeout</h3>
<p>Correlation Key: WFRI6Q5HXAUJYXGNRKQ6YTBYIM</p>
</div>
</body>
</html>
I have also tried batching these into 2 requests of 5 artists instead of 1 request of 10 artists which still fails. However, I do have sets of 10 artists that work fine. Anyone know why?
Hi there,
I have a related forum thread here and a Feedback Assistant ticket open, but this issue seems different.
Sometime within the last 2-3 weeks, code related to MusicLibrary has stopped working. None of my code has changed.
For example, the below two snippets used to work fine:
for track in newTracks {
try await MusicLibrary.shared.add(track, to: targetPlaylist)
}
try await MusicLibrary.shared.edit(targetPlaylist, items: items)
newTracks and items are both fetched using:
try await targetPlaylist.with(.tracks, preferredSource: .catalog).tracks
Using preferredSource: .catalog was a workaround used to address the issue in the aforementioned post above.
All iOS 16 capable functions are decorated with:
@available(iOS 16, *)
or in an if block:
if #available(iOS 16, *) {...
What's happening is that the following is showing up in the console:
2022-11-28 23:31:11.279648+0700 MyApp[38653:6736450] [core] Attempted to register account monitor for types client is not authorized to access: {(
"com.apple.account.iTunesStore"
)}
2022-11-28 23:31:11.279718+0700 MyApp[38653:6736450] [Default] <ICUserIdentityStoreACAccountBackend: 0x282adb520> Failed to register for account monitoring. err=Error Domain=com.apple.accounts Code=7 "(null)"
2022-11-28 23:31:11.279758+0700 MyApp[38653:6736450] [Default] ICUserIdentity - Unable to retrieve DSID for userIdentity=<ICUserIdentity 0x2806eb120: [Active Account: <unresolved>]> - error=Error Domain=com.apple.accounts Code=7 "(null)"
These errors are not caught by a do/catch block, but I assume they are related to the issue, and I believe they have to do with MyApp trying to access things that Music Kit thinks it's not supposed to. For example, if MyApp attempts to work with a playlist that it did not create, errors would be expected, thrown errors.
The thing is that I know I'm working with resources that are created by MyApp.
In fact, in trying to test this, I just tried to create a playlist with the below, and the same behavior is occurring:
@available(iOS 16, *)
func createPlaylist2(name: String, description: String) async -> MusicKit.Playlist? {
do {
Logger.log(.info, "Creating Playlist: \(name)")
Logger.log(.shrug, "Does this work?")
let newPlaylist = try await MusicLibrary.shared.createPlaylist(name: name, description: description) // <= Things stop here!
Logger.log(.success, "New playlist created: \(newPlaylist)") // <= this isn't logged.
return newPlaylist // <= nothing is returned
} catch {
Logger.log(.error, "Could not create new playlist: \(error)") // <= no error logged.
}
return nil
}
The result is:
2022-11-29 00:15:01.875064+0700 MyApp[38794:6760471] [core] Attempted to register account monitor for types client is not authorized to access: {(
"com.apple.account.iTunesStore"
)}
2022-11-29 00:15:01.875372+0700 MyApp[38794:6760471] [Default] <ICUserIdentityStoreACAccountBackend: 0x283005720> Failed to register for account monitoring. err=Error Domain=com.apple.accounts Code=7 "(null)"
2022-11-29 00:15:01.876677+0700 MyApp[38794:6760323] [EntityQuery] Finished executing query in 0.000999928s
2022-11-29 00:15:01.889055+0700 MyApp[38794:6760323] [EntityQuery] Finished fetching results in 0.0120001s
2022-11-29 00:15:01.891235+0700 MyApp[38794:6760329] [core] Attempted to register account monitor for types client is not authorized to access: {(
"com.apple.account.iTunesStore"
)}
2022-11-29 00:15:01.891684+0700 MyApp[38794:6760329] [Default] <ICUserIdentityStoreACAccountBackend: 0x283005720> Failed to register for account monitoring. err=Error Domain=com.apple.accounts Code=7 "(null)"
📘 Creating Playlist: TEST PLAYLIST
🤷🏻♀️ Does this work?
2022-11-29 00:15:06.697374+0700 MyApp[38794:6760329] [] nw_path_necp_check_for_updates Failed to copy updated result (22)
What's really nasty is that errors are not thrown, so they can't be caught and handled in a catch block.
I know that iOS 16.1 got released around the end of October, but I really don't know what's going on here.
The behavior is showing up in both prod and when testing locally.
Any help would be most appreciated.
@JoeKhun: Did I miss the memo?
Hello, this is building off of another post in which several other posters and I had already attempted solving the issue in hacky ways.
I am using MPMusicPlayerController.applicationQueuePlayer.
My end goal here is to dynamically add items to the queue when it has ended based on my application's business logic. There is no way for me to know what these items will be when I am initially setting the queue.
I have an updated implementation that seems to cover most edge cases, except for a glaringly obvious one – if there is just one item in the queue, and the user skips the track via MPRemoteCommandCenter (eg. lock screen), then it does not work.
Currently, when I receive a MPMusicPlayerControllerPlaybackStateDidChange notification, I run this block:
if player.playbackState == .paused,
player.currentPlaybackTime == 0,
player.indexOfNowPlayingItem == 0 {
EndOfQueueManager.handle()
}
In the absence of a mechanism to detect the end of the queue from the framework, I would love to add the ability to add a target to MPRemoteCommand, like you can do for AVPlayer. I have tried to do exactly that, but it does not work:
MPRemoteCommandCenter.shared().nextTrackCommand.addTarget { (event) -> MPRemoteCommandHandlerStatus in
if queue.count == 1 {
EndOfQueueManager.handle()
}
return .success
}
I already have a functioning AVPlayer implementation that achieves my goal without any compromises or edge cases. I would be very disappointed if there is no way to do this with MPMusicPlayerController – being notified about the queue ending feels like a fairly rudimentary API hook.
Hello!
I am having trouble setting start times for songs when using the ApplicationMusicPlayer.
When I initialize a new MusicPlayer.Queue.Entry using the following constructor, I am seeing strange results:
init(
_ playableMusicItem: PlayableMusicItem,
startTime: TimeInterval? = nil,
endTime: TimeInterval? = nil
)
It appears that any value I provide for startTime is also applied to the endTime. For example:
MusicPlayer.Queue.Entry(playable, startTime: TimeInterval(30), endTime: TimeInterval(183))
provides the following console output:
MusicPlayer.Queue.Entry(id: "3D6A3DA3-595E-4657-8DBA-DDD245BBB7EF", transientItem: PlayableMusicItem, startTime: 30.0, endTime: 30.0)
I have also tried setting the endTime to nil with the same result. Does anyone have any experience setting start times for songs using the MusicKit ApplicationMusicPlayer?
Any feedback is greatly appreciated!
As the summer continues, I have been diving deeper and deeper into MusicKit, largely with great results. A few issues have arisen that I've outlined here, feedbacks already filed and numbers included here. All of this happens on the lasted developer beta and latest Xcode beta. Thanks!
FB10967343 - Setting the queue with library and non-library items at the same time doesn't work correctly
In my app, I am working on a feature that lets a user shuffle songs from a collection of albums that may or may not be in their library. However, I’ve discovered an issue where the queue does not seem to work correctly when mixing these types. I’ve attempted to load ApplicationMusicPlayer by creating a Queue and to load applicationQueuePlayer using a MPMusicPlayerPlayParametersQueueDescriptor, but the same issue occurs each time. The queue is able to play songs from the same source, but if it’s been playing a library song and tries to move to a non-library song, the queue stops.
The first thing I do is pick random songs from each album, using a MusicLibraryRequest or a MusicCatalogResourceRequest as appropriate, then taking a randomElement() from the ensuing MusicItemCollection for the album. I append each track to an array, which I then cast to MusicItemCollection so I’ve now got a MusicItemCollection consisting of the tracks I want.
If I’m in MusicKit land, I simply set the queue as follows:
player.queue = ApplicationMusicPlayer.Queue(for: tracks)
It takes a bit more doing in MediaPlayer, but in theory this should also work, right?
do {
let paramObjects = tracks.compactMap {
$0.playParameters
}
let params = try paramObjects.map({try JSONEncoder().encode($0)})
let dicts = try params.compactMap {
try JSONSerialization.jsonObject(with: $0, options: []) as? [String:Any]
}
let finalParams = dicts.compactMap {
MPMusicPlayerPlayParameters(dictionary: $0)
}
let descriptor = MPMusicPlayerPlayParametersQueueDescriptor(playParametersQueue: finalParams)
mediaPlayer.setQueue(with: descriptor)
} catch {
print(error)
}
In either case, the following issue occurs: say that I end up with a queue made up of one library song, then one non-library song. The player will play just the first song, then it acts as if the queue has ended. Say that it has two non-library songs, then one library song. Just the two non-library songs play. Indeed, printing queue.entries shows just the number of items that were from the same source type.
FB10967076 - Publishing changes from background thread error when inserting queue items
When using the .insert method on ApplicationMusicPlayer.Queue on the last iOS 16 and Xcode betas, it returns a “Publishing changes from background thread” error even though the function I’m doing in is marked as a @MainActor and the stacktace indicates it was on the main thread.
FB10967277 - song.with([.albums], preferredSource: .library) generates thousands of lines of EntityQueries in the console
I’ve noticed that when using the preferredSource: .library when requesting additional properties on a library item creates ~6,000 of “EntityQuery” entries in the console, all in the span of a second. This doesn’t seem to be leading to any major performance issues, but it sure seems like something isn't right.
let request = MusicLibraryRequest<Song>.init()
do {
let response = try await request.response()
guard let song = response.items.first else {
return
}
let songWithAlbums = try await song.with([.albums], preferredSource: .library)
} catch {
print(error)
}
generates the following output (except... 6,000 of them)
2022-07-31 13:02:07.729003-0400 MusicKitFutzing[9405:2192606] [EntityQuery] Finished fetching results in 0s
2022-07-31 13:02:07.729047-0400 MusicKitFutzing[9405:2192605] [EntityQuery] Finished executing query in 0.00100017s
2022-07-31 13:02:07.729202-0400 MusicKitFutzing[9405:2192611] [EntityQuery] Finished executing query in 0s
2022-07-31 13:02:07.729240-0400 MusicKitFutzing[9405:2192605] [EntityQuery] Finished fetching results in 0s