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Reply to SwiftUI Fullscreen Mac os
OK got it! First start the Xcode project with LifeCycle -> AppKit App Delegate, not SwiftUI App. In the AppDelegate.swift file add:     let mainScreen: NSScreen = NSScreen.screens[0]     window.contentView?.enterFullScreenMode(mainScreen) at the end of func applicationDidFinishLaunching. Looks like this: class AppDelegate: NSObject, NSApplicationDelegate {   var window: NSWindow!   func applicationDidFinishLaunching(_ aNotification: Notification)   {     // Create the SwiftUI view that provides the window contents.     let contentView = ContentView()     // Create the window and set the content view.     window = NSWindow(         contentRect: NSRect(x: 0, y: 0, width: 480, height: 300),         styleMask: [.titled, .closable, .miniaturizable, .resizable, .fullSizeContentView],         backing: .buffered, defer: false)     window.makeKeyAndOrderFront(self)     window.isReleasedWhenClosed = false     window.center()     window.setFrameAutosaveName("Main Window")     window.contentView = NSHostingView(rootView: contentView)// start App in fullScreen mode     let mainScreen: NSScreen = NSScreen.screens[0]     window.contentView?.enterFullScreenMode(mainScreen)   }   func applicationWillTerminate(_ aNotification: Notification)   {     // Insert code here to tear down your application   } } And finally set the background color of contentView to white, otherwise it will look dirty gray. Would be nice to switch fullScreen on and off for different views, still digging.
Jan ’21