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What worked for me was to commit every change directly from the Terminal. I checked on the Terminal git status and found out there were some things that didn't make sense, that I had committed days ago with Xcode, but they were still showing as modified. Committing from the Terminal seemed to have fixed the issue; Xcode is not crashing anymore. More details on this StackOverflow question
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I was having this issue for 2 weeks, but it is not the first time so every day I kept thinking "tomorrow they will fix it". Today I found that if you open the javascript console on Safari (Web Inspector) and refresh "Sales and Trends" then it loads properly.
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Update from my side: After a few more attempts to try to explain the situation on the messages to the App Store Review team, I didn't succeed, they kept pointing me out to read the documentation of the SDKs. What I did at the end is release again, adding on the "Release Notes" and explanation that they might or might not see In-App Purchases, but that should not be considered a bug, as I'm relaying to StoreKit 2 to provide them. Not sure if this was enough or if some engineer from the Frameworks Team intervened, but in any case I got the app approved (8 days and 10 submits later). I hope it helps somebody else.
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I have exactly the same issue. Been in review back and forth since Tuesday, after the event, 1 week ago. Did you make it work at the end?
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Try this: struct MarkdownTest: View {   var text: String = "**Hello** *World*"   var body: some View {     VStack {       Text("**Hello** *World*") // will be rendered with markdown formatting       Text(.init(text)) // this renders markdown properly     }   } } struct MarkdownTestPreviews: PreviewProvider {   static var previews: some View {     MarkdownTest()   } }
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Confirming I'm facing the same issue, both in development and in release environments. macOS BigSur 11.2.3
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This clears the sandbox account for the App Store (but not for iCloud or GameCenter), on macOS: Open App Store app Preferences (⌘ ,) Sandbox account Sign out