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SceneKit overlaySKScene with wrong Textures for some frames (iOS, Swift)
For my SceneKit App I use overlaySKScene as a SpriteKit HUD. The Sprites (PNGs) are preloaded and comes from an atlas. Some of them are animated an some not. Now comes the strange behaviour: Sometimes it shows wrong textures of the Sprites for 1 or 2 frames. For example: I have two sprites on that overlay, sprite A und sprite B. It presents sprite A at the beginning correct and then for just one or two frames it shows the texture of sprite B. I think its a bug of the SceneKit or SpriteKit framework during the rendering of the frames. Does anyone have a solution for this?
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590
May ’21
SKProductsRequest
Hey guys, does the "SKProductsRequest" for in-app purchases go to the internet (App Store) and collect the information or does it get the information of the product price and so on directly from the installed app on the device? Especially the following code in viewDidLoad() requestIAP = SKProductsRequest(productIdentifiers: Set([inAppIdentifierForProVersion])) requestIAP.delegate = self requestIAP.start()
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408
Jun ’20